DarkIllusionRP
Would you like to react to this message? Create an account in a few clicks or log in to continue.

We need ONE more pack!

3 posters

Go down

We need ONE more pack! Empty We need ONE more pack!

Post  Konge Ksieżyc Śmierć Tue Mar 19, 2013 9:37 pm

As you all know, Vimur is the only available pack on this forum.

I want that to change. A new era will be born.

I want us to form another packs to place their camp's along the old Valentine and Wacry familys
.

SO FAR ONLY 3 PACKS ARE AVILABLE! Beinne ; Herle ; Niflheim.

Those who think themselves whorty of haveing their own pack they will need to have at last 4 members to follow them to form a pack. However, stealing members is not accepted so the King of the pack the members are in must agree with their leave.

Those who think themselves as whorty and have enough followers must have a good damn description of the Royal Den, Curador Den and their territories the pack needs to have. [Looks at Vimur for example.] It's alright if the pack has only a King but not a Queen or Vice Vera. And they also need to complete the next form:


[Name of the pack: [Chose one of the available packs above ([i]Beinne ; Herle ; Niflheim.)] :
Pack description: [40-50 lines or more; well descripted]
Pack History: [40 lines or more; well descripted]
Domain of the pack: [Only Hunters;Only curadors; or a mix, or whatever goes through your mind, the whole point of this shit is To be as creative as you can but keep on mind this îs a semi-realistic roleplay not fantasy. Also... Keep in mind that the assassins and warriors are taken by vimur]
Code Of Conduct (rules) of the pack: [there need To be at last 6 rules or more but don't copy be original]
Ranks of the pack: 7 original ranks (by original we want new positions and names however you can copy the ranks position such as Curador but with a whole new different word. As an idea you can try translate ranks in other, not so complicated To wrote nor with accents above letters, language.
The members who will follow you in the pack:ranks and names of those who will following you in the pack.[b]ALSO KEEP IN MIND THAT YOU'LL NEED TO CHOOSE/ASK YOUR MEMBERS TO FOLLOW YOU, MEANING YOU NEED TO KEEP YOUR DISCUSSION OOC (out of character) THROUGH MESSAGES OR CHAT TANK UNTIL YOU HAVE ENOUGH FOLLOWERS. IN THE MOMENT YOU HAVE ENOUGH FOLLOWERS AND YOU'LL BE APPROVED THE FUTURE KING OR QUEEN WILL HAVE TO CREATE A TOPIC AT THE VIMUR KING ROYAL DEN WITH THE PACK NAME, WITH A WELL DETALIED POST ASKING PERMISSION TO FORM THE PACK AND TO ALL THE FOLLOWING MEMBERS.

King's Name:
Queen's Name:
Royal Den description: [6 lines; well descripted]
Curador Den description: [6 lines; well descripted]
Other Territories: [all the name of the territories must be in italic and also they need to have 6 line description each and to be well descripted, it should have around 5-6 other territories]
Allainces with either of the packs:[you will have to start a post at the borders of that pack to see if they will accept your alliance or not IF your pack is approved.]


[center]WE DO NOT ACCEPT UNDER CONSTRUCTION POSTS!!


KEEP IN MIND THAT THE PACKS AND THEIR KINGS/QUEENS WILL BE CHOSE BY THE KING OF VIMUR AND HE WILL ONLY CHOOSE THE BEST IDEAS.!

MORE PEOPLE CAN AUDITION FOR A PACK NAME, THE IDEA IS A CHALLENEGE!

HOWEVER, VIMUR BEING THE FIRST EXISTENT PACK WILL RULE OVER THEM. SO KEEP THAT IN MIND.
Konge Ksieżyc Śmierć
Konge Ksieżyc Śmierć

Posts : 126
Join date : 2013-02-23

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Basilieus Siro Valtyr Thu Mar 21, 2013 5:53 pm

Name of the pack: Beinne

Pack description: The thick forests of Beinne bring about a more home like feeling. Filled with thick oaks and maples, it is a much different scene than the forests of pines and spruces. The trees become bare with the winter's touch and become inflamed with the touch of autumn. A single waterfall stands within the lands with a large pool at the base. Along the side and behind the rolling falls opens into a shallow cavern. The beginning of the cavern holds water as if like a drinking pool that never becomes solid ice like the falls in front of it. The further you go the more complex the caves become, however, they are pretty straight forward with a single large expanse being the main chamber and quite a few more branching off. A single beacon of hopes and dreams seems to flourish in the lands as a wide and expansive green begins to show through. A tundra of sorts, a moor land in others, the lands are unique as the wolves that live here. There are no mandatory den areas as it would seem but instead that of wherever you can find shelter. There are rare trees in the expansive lands, painted with a brush of frequent and beautiful shades of sanguine and chartreuse -- like a Christmas wonderland. A stream cuts it's way through the lands, giving rise to the fresh source of prey such as salmon and other fish. There is a large pool of water where the river meets a large scale beaver dam, flooding the area surrounding it. Some come here to apprentice, while others come here to master the 'tools' given to them by these lands who is plenty of different kind of floras and herbs. Beinne is both a home of experts and a home for those that have no other. But do not mistake the interests of this pack as completely mortals- their nobles still push them to strive for knowledge and Gods dominion in both this life and the next. As they highly believe and serve the Gods. Yet Beinne has one secret domain that just the high ranks such as Royals and High Priest or High Shaman can enter, perhaps one of the harshest of places to be in is also the most beautiful. Sandstone archways and other rock formations that could only have been crafted by the moving waters that are now vacant in the area decorate the non-living quarters Beinne, used only for meditations, secret rituals or meetings. The delicate archways serve not only as decoration but also as a way of connection to Gods. These wolves are often referred to as the goats of the lands with their stable footing placing them with an honest ease of transport. Their main living quarters are within the variable chambers of the labyrinth. The main ritual area seems to be an especially open cavern with a single light peaking through like a broken skylight. Grass seems to attempt to fall in from it, giving them some shade if needed. Water is found via a stream that winds its way round the base to the south of the territory. Food is often stored in a few select caves, hidden from the view of outsiders. Despite the air being fresh, this territory is disquieting, and its rosy exterior masks its dark agenda.
The Beinne womans wolves bathes in pure sensuality, engulfed by the very hunger of their lust as they waltzes upon the land, untouchable, as ghosts of perdition. The angelic creatures of heavenly proportions appears frail, delicate and inviting. Yet they're not what she appears, for their eyes are not the windows to the soul; in their case, they show only what they want. And the mans are chiseled from rock, swathed in flame. They're not the typical attraction - no pale angel of light and dainty construction. Violently saturated in color that exdude sexuality with their large frame. Beneath this, there are tender souls within. It is possible for others to perceive their calm watchfulness as cold disinterest, but this is far from the truth. Though the mens are by no means overly sensitive and rarely takes a snapped comment to heart, they most certainly feels. Typically kind, mannerly, and quick-witted, they're overall amiable spirits. They're generally inclined toward harmony, and will help those they feels deserve it. The Beinne wolves carries themselves with a gracefulness about them, and it shows in their walk, even in their speech. Their voices are deep, smooth and has a huskiness to it that seems devilishly coy at times, and at others, sincerely commanding but it depends on the ranks.

Pack History: It began a long, long time ago – and much has been changed in that time. Before the dawn of this era, there stood a time where the Elders still worshipped deities borne of legend. Their God of Light had been a simple wolf, hailing from the great Northern Clans generations before theirs. Marrok had been a hulking beast, one who was fabled to have healed 40 wolves one after the other – and the eldest still remaining in the land may remember a time when great tournaments were held in honor of his memory. Such pagan ideas were lost, but the traditions remained the same. Boann, our Goddess of Love had been a martyr to her passions. Unrequited love brought her to the edge of our highest peak, and it was the very thing that pushed her from its altar to a tragic death. Our Great King of the Gods had been the most celebrated of our Clan Leaders – one who married the Tribes into one land, who had saved our Kind from extinction in other lands. He had brought us to what we now know Beinne. We had many figures of legend that we’d worship in our ceremonies. They were not abandoned over time. With the coming of Spring, we still revere Boann in the time of Betrothal, we remember Marrok in the Tournaments held at every solstice. We remember the Great King every moment we all gather beneath the Great Oak. Their names will be know by our children, they are there. They remain.

Our kind practice the old ways, the naming ceremonies and healing methos. We practiced communal living, with only our King/Queen holding supremacy over our lives. They decided who was deserving of a name; they decided whom our brotherhoods would be comprised of. The King/Queen are loved, respected. They were teachers, knowledgeable counsel who were trusted. Perhaps our Kind was naive then; perhaps we were wrong to bestow so much in these feeble wolves. But, there was truth in their guidance. But one wolf didn’t.

In the time of his Trial, Tethere ventured too far from his Beinne, he ventured into other lands and found a different way of living. In his time amongst them he learned Greed – not a trait unknown to us,it was a mere art of heeling useing spiked, but unpracticed so far. We were naturally charitable, giving without asking anything in return. Not because it promised you a place in the stars, nor so you can be boastful of oneself, but because it was simply how things were done – it was all for survival. If I held more in my stores, and your family was suffering, going without – it would be my duty to invite you to feast with my kin. Tethere – he learned greed of another kind, and when he and his fellow returned to us, he introduced others to what he called ‘Power.’ He thought it wrong we relied on Royals to make our decisions; he thought it wrong we lived amongst other clans. He thought himself better – a true King of our Kind. He wanted his place in the stars, and in our Lore. Unknowing to him, his misguided intentions would draw him into infamy. On the day we march our sons and daughters into the Wilds for their Trial, he struck. Our Royals were gathered about the Great Oak and one by one he and his guard slaughtered our treasured teachers.

Those who stood against him were struck down, abusing our teachings to better his cause. Bastardizing our dream of a perfect utopian – rife with thriving young minds, and strong young bodies – he rose up against us. One by One he challenged his fellow Clan Leaders – Witte of the North, Arkes of the West – and murdered their remaining Kin. It was not our way to have the son of a Leader succeed the father. With the death of one leader, the Royals would find another. The Beast, as we began to call him, changed this. He took his place as not only our Northern Clan Leader, but placed in our Counsel his disciples. He became King of Ravensvair. All was lost. Many were expelled from our lands; many were chased from our Ravensvair. When it was near-time the Sun chased away winter the last of our Children came home from their trial. The son of Witte found his family slaughtered, and in his grief he attempted to draw blood from the Beast. Being so young, so unpracticed he failed in this. His brethren – the daughter of Arkes, the niece of the Beast, and a Helm son from the North – sprung against the Beast and his hoard. A betting man, The Beast put forth a wager. As he had done so many times before in that short span of time he gave them the opportunity to run. If they were to be caught, The Beast would collect their hearts as trophies.

It was a sad thing for me to watch. But it was this day that inspired something new in our hearts, it revived the passion we once had for our homeland and we rose up against Tethere Sterke. It did not happen directly after, but it came. What remained of us, found our strength and resolve and we rose up and slain the Beast that held us capture. In the time where the night is hot, and the air stale we stole away into his camp. It was his guard who would be on the run for their lives. We may have won, but we are still lost. A new era is going over Beinne now, haveing a new Queen, who will guide us to remember the old methose of healing and praying



Domain of the pack: Healers

Code Of Conduct (rules) of the pack: * The Royals word is final on all matters, but he is open to logical dispute if one can be given.

* Though the pack requires a hierarchy, respect is for everyone, not just the King and Ranked members. Allies of the pack are always to be treated kindly.

* Herle is a home, any wolf may leave whenever they wish, but it is the Royals request to be told if one is no longer happy in Herle before leaving.

* Rouges are to be treated with openness, however, if any Rouge acts with aggression of any kind, any wolf has the permission to chase the rouge out of the pack lands with only as much force as necessary.

* The oppression of another's freedom is not tolerated in the pack; there will be no slaves, servants, etc. within Beinne.

* Every single pup is to be cherished and cared for by everybody in the pack, no matter who you are. If pups are seen being abused, severe punishment will occur.

* Rape is not tolerated and offending male is castrated & banished. It is the mother's choice to abort the pups or not.

* Breed with whomever you wish to, but alert the Royals as soon as you find that you are pregnant and when the offspring are born.

* Challenges for ranks is not frowned upon, but the Royals has the right to remove any rank won in this way if he feels the wolf is unfit. Ranks above, but not including, High Priest/High Shaman cannot be challenged for.

Ranks of the pack:

1.BASILEUS & BASILISSA for King and Queen.
2.KAISAR & SCIONS for Prince and Princess.
3.ANAX VASIL for High Priest
4.ANAX ACTAEON for High Shaman
5.PATRICIANS for Priest Apprentice
6.RAGNAROK for Shaman Apprentice
7.CIVILLIANS for Healers useing Greed tehnique.
8.SCIEZ for Healers useing Cottin tehnique
9.KANON for Healers useing Scasio tehnique.

The members who will follow you in the pack: Prodigy Marcello ; Rusty Marcello ; Siro Valtyr ; Poppy Aculuv,

King's Name: Siro Valtyr

Queen's Name: Poppy Aculuv

Royal Den description:
The Viax's [Royals] den is where you could usually find the BASILEUS & BASILISSA most of the time if they're not on their daily patrols. Is a place deep in the ground just a brisk of light enters with rotting leaves at the clear coating of a tree sap bedding is on the coating allowing the fintest light that is enterd in the den to reflect giving light to the whole thing. its status is like a rectangle totally empty it has simply just scatterd leaves across it with the acception of flours giving a rather devine smell in the den that would be a treat to the nose. Inside is similar to the curateds but slightly larger and natural occurance as the next generation of Viax's will rise. The outside has an opening on the tip making the enterance like a steep sloap making wolves slide down at a enterance ; this is a advantage as when pups are born it was made so when the pups was the right age to leave the den only the could they escape. The den's looks is well hidden by plated rocks on the outside layed on top of one another thin and brittle but piled together thet are strong the opening is obious to be seen but has moss that sprouts from between the platelets of the den that dangle over the opening allowing a entrance to be notices as it will make a sound of the impact rubbing on a derma.

ANAX ACTAEON [High Shaman] & ANAX VASIL [High Priest] Den description:

The Den is hidden from a diving hold in the ground it was simply a massive hole like a astroids smashing impact casuing a massive dint calved like half a sphere placed in the terra with in time it has being found by our founding ancestors whome made it a structure that it was calved with mass of strong limbs that runs in the family digging for generations it leads to the underground like a hidden cave with perfect structure it is huge with a dome like structure inside once voices are made it is echos so far deep into the cave is seems the never ending sound like it has not bottom bit is is infinite. The Den is hidden with too huge logs that Boulder smash over it just enough space aloud for the entrance of the cavern. The trees are fresh constantly blossoming a smell of a lavender and rose scent that fills our territory leading back to the den so members may always find their way this is as they are luckily still just rooted to the ground that allows the petals of delicate pink leaves to fall down like a gate for the entrance with a ivory tint. Allowing pack members to enter it. Inside the Den lays the saved herbs secret only the pack members are aware of. The herbs are strong and only to be used when a inch close to death deep in the cave only a high ranking member can know to access to it to make sure it is not given away. Inside the dome its supported by a calved dome like shape with perfect mass made it will not collapse ever upto half of our clan would be ble to fit inside this den with acceptance of privite space

Other Territories:

1. Gunnar's Run
Carved deep into the mountains and hills it races through, the Gunnar River creates a canyon along the steepest parts of its descent from the mountain it springs from. The canyon itself is quite accessible, with the slopes having many trails leading down to the river, though a bit too steep for young pups or elders, but it is unwise to swim in the river. Many wolves have been swept downstream by the relentless current and few survive the trip.

2.Lake Memomir
Held in the loftiest of the crags of Baldur's Armour, Lake Memoir appears untouched by time. Perpetually frozen, even in the hottest of summers, it is as reflective as a mirror and often used as such by those who chance upon it. The lake itself is quite small, much more of a pond, honestly, but the superstition of being able to see one's dead beloveds in the reflection of the lake seems to have exaggerated its actual size.

3.Baldur's Armour
Nigh impassable in winter, the peaks of Baldur's Armour live up to their name in size as well as harsh disposition. The trees here are relatively sparse, especially on the higher altitudes, and more than a few crags have bald ridges where their slopes have climbed above the tree line. The weather on the cliffs is capricious, ranging from sunshine to gale-force windstorms in a matter of minutes, and any wildlife that lives here swiftly learns to read the most subtle of changes in the weather.

4.The Labyrinth
Twisting and turning, these hills seem far too eager to lead traveler's astray, as though the Trickster himself inhabited the bluffs. The downs themselves are quite ordinary seeming, with long-lush grass and a few fruit-bearing trees, and that is perhaps what makes them so curious. Thankfully, within a few hours, travelers seem to finally pop out of the hills exactly where they meant to in the first place!

5.Loki's Knoll
Determined by many travelers to be something like the middle of the Labyrinth, the hill is somewhat larger than those surrounding it. By this attribute alone, it is rather notable, but the single apple tree on its peak further serves to mark it from its brethren. The tree itself is ancient; gnarled and weather-beaten, it still manages to produce a few apples to ease a weary traveler's hunger. A small spring wells up a little ways from the tree.

6.The Orchard
In the largest valley of the Labyrinth lies a strand of apple, pear, and plum trees. The apples, contrary to the usual red, are golden in color, but no less tasty. Some have come here thinking that the apples are actually gold, but are quite mistaken once they sink their teeth into the fruit. Either way, the orchard is beautiful and most come here for the romantic view, as well as nostalgia. At the heart lies the Great Oak where the generation before would gather their young.

7.Loutreh Lake
In the largest valley of the Labyrinth lies a strand of apple, pear, and plum trees. The apples, contrary to the usual red, are golden in color, but no less tasty. Some have come here thinking that the apples are actually gold, but are quite mistaken once they sink their teeth into the fruit. Either way, the orchard is beautiful and most come here for the romantic view, as well as nostalgia. At the heart lies the Great Oak where the generation before would gather their young.

8.The Reservoir
At the edge of the mountain range lies a small cove, half covered with various sizes of rocks, both brown and white. Water trickles in from the ocean here, but siphons back out through a cavernous rock. The water inside the cove is calm and appears stagnant, however fish often get caught in the small pool.

9.Painted Mesa
Rising like a skyscraper from the surround dunes and flat wastelands, the plateau is easily the most visible landmark within the desert. Striped in waves of gold, red, white, and brown, the hues crisscross the rock and form fantastic shapes. Like the rest of the desert, the temperatures fluctuate wildly, from scalding to frigid, and, though beautiful, it takes a hardy and cautious creature to traverse the desert long enough to see the painted rock formations.

10.Aether Lagoon
Far in the depths of the desert grows shade and flora, never few in the bounty of Eden. Sanctuary dawns this small jungle, the cool breeze wafts through evergreen ferns and touches gently the shuddering ripples across crystalline pools. The few to find this paradise are gifted with its serenity, the elegance of its feral beauty and enigmatic reaches. Wild lilies and palms thrive here, tangled in the tapestry of green, nestled in bloom of vivid floret skies and the mercy of a clear pond.


Allainces with either of the packs: We would like an alliance with Vimur since Beinne is a pack of capable healers and all the herbs are fond on our land, we kindly suggest we could help eachother.
Basilieus Siro Valtyr
Basilieus Siro Valtyr
Admin

Posts : 83
Join date : 2013-01-29

https://darkillusionreborn.forumotion.com

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Konge Ksieżyc Śmierć Thu Mar 21, 2013 10:20 pm

Pack approved!
Konge Ksieżyc Śmierć
Konge Ksieżyc Śmierć

Posts : 126
Join date : 2013-02-23

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Law Enforcer Cortez Sun Mar 31, 2013 1:48 am

Pack Name: Niflheim.

Pack Description: From the heavens, shines down a new land for everyone who inhabits it. Lush forests and beautiful meadows are this pack's largest territories. Covered with pines, oaks, and and cedars comes a new land, the land of Niflheim. The deep forests are full of undergrowth and lush prey. Mice, deer, rabbits, voles, and numerous birds flood the forests, making it lush and plentiful of prey. From heaven and Earth, this is the land of nature and life. Many wolves can be found here, safe and secure in the protection of the undergrowth and large trees. Never will another pack dare come into this domain. Do not be fooled, this isn't only a place of heaven. The King of this pack does NOT like intruders. Any intruders not recognized by the King will be cast out. Behind the lush forest, is a bright and beautiful meadow. It consists of elk, deer, field mice, hares, caribou, moose, quail, and of course coyotes. If you join this pack, you will be rewarded with lush lands of prey forever. The land of Niflheim pack is strong and mighty, don't get me wrong. The King and Queen rule this land and will not like you stealing. If they find another pack's wolf stealing, that wolf will be escorted back to their pack with a strong note of what they have done. Beyond the meadows of peace and the forests of protection lies a great waterfall. The waterfall is 50ft tall and beautiful clear water rushes down to a large stream in the middle. Surrounding the waterfall are hot, cozy, springs that drop 20ft and flood into small pools of warm water. Wolves come here to relax, have fun, and have a nice drink of water in the summer. The springs are used to warm your body in the harsh and bare winters. You may or may not be invited to this perfect world. The pack of Niflheim is surrounded by the meadow, being cooped up in the forest. They love it when autumn comes and they get to run and jump and play in the colorful, crackling leaves. Many patrols are sent out everyday, so everyone is fed by night. In the winter, the pack sits back and watches the Northern Lights flicker across the midnight sky. This pack is not always simple, if it gets too hot or too cold the pups may die. The pack is a small clearing in the forest, rocky dens and trees scattered along it. The Royal den is planted in the far middle of the camp, surrounded by numerous dens for other wolves. All wolves are treated with respect, and the lower ranks and pups are always protected. The reason this pack is so simple and survives so easily is because they help each other, one way after another. They will never back down to any fights and are not cowards. They look up to the Valentines with respect that they fought the battle even know they knew they would die. This pack consists of only four members for now but will eventually grow to be strong. They are not afraid to do what's right, not afraid to die. These wolves are not like their cousins, Malkavanian. They treat all members with pride and respect, never hurting one another. They have many festivals, activities, and families. These wolves are not limited and can do many things. All wolves in this pack has rights. A willow tree covers a small cave like den, the most beautiful den there. This pack was made from heaven, not the cursed and believes that murderers are not accepted. If you are lucky you can catch the view of the waterfall at sunset, the bi-colored sky rising behind it. They have a certain rock for pack meetings, the rock being 10 ft high. The King and Queen stand on it and make announcements or arrivals. The den are all shaded by heavy oaks, covering most of the clearing. If you ruin the camp or steal, they will raid you whole pack, wiping them out with their incredible skills. You see this pack is very civil, i believe you. If you think we are weaklings like everyone thinks the Valentines are, we will prove that we are very strong. The pack consists of four very strong wolves. The only male is the highest rank yes, but he will never brag about it. It is sin to treat a female with disrespect in this upside down pack. In spring, the land rejoices with prey and life, filling the entire territory with songs of all kinds of birds. In summer, it is hot and sticky, a time to cool off and stay in the shade. Autumn is beautiful and much like spring, yet the leaves turn different colors and start to float away. In winter, it is cold and harsh and bare. The prey moves off and it is a bit hard to track it down without going miles away. There are many ways to look at this pack, one being noble. The best of wolves are those who can join. Many wolves laugh at the name of Niflheim, other shiver at it. Long ago, we were thought of as the cleverest, fastest of wolves.

Pack History: Ah, yes. It all started with a beautiful young fae, Nadia. Nadia was thought to be the daughter of hope itself. She believed in everything even when there was nothing. One day, that was all changed. Nadia was only out walking along a trail when she heard the cries, snarls, and growls from the den. Nadia raced along to the den, bracing herself for a war. What she found there was hopeless, chaos. Her own pack mates were going crazy with a horrible disease. She would watch as they turned on each other, ending up killing their selves and their opponents. She watched as her own brother snuck up on her one month old pups. She leaped swiftly down from a ledge, barreling toward him. She skidded into the den, curling around her only two survivors. As he ran straight toward her with his tongue lolling out, he fell, flipping into the den and cracking his skull on a sharp rock. His tongue hung out, his eyes wide and his ebony lips curved into a wicked smile. She took her two pups and ran, racing past her mate, who was eating himself alive. She finally escaped the horror, setting her two shivering pups down. One was a male and the other was female. Kane and Blanca were the only survivors, healthy and strong. She sighed and set them down, racing away for their own good to find food. She hunted in a nearby meadow, but as soon as she leapt, so did another wolf. He was magnificent, instantly bringing the elk down with his powerful jaws. She whined for help so he did help her, he invited her into his pack. Soon Kane and Blanca grew into fine young adults, ready for the world. Their mother had passed away and the male that invited them was very old. Blanca and Kane made the decision to have pups, and keep the pack strong. They had only one beautiful pup, but she was perfect. They named her Rose. Rose soon got a little brother and they became best friends. The night that her brother was one moon, something terrible happened. The pack of Luna raided their pack, killing everyone inside it. She had to watch in horror as her parents and little brother were murdered before her eyes. The pack took her as a slave, keeping her. She finally escaped, earning the name Sorrow in her new pack. Soon there was a war over territories and her love, Crimson was killed along with the King of the Vilkas. The valentines were lost. Soon after that a murderous brute took the new King's life, gaining the rank of King. The day Cortez and Ryder were born was a sunny, heavenly day. Cortez had watched the new King murder King Electro at the age of 4 months. Recently, Cortez has found a wolf who would complete his life forever. Only when he found out he would have to rule over her was when he fled his pack, abandoning all he knew. He took a few wolves with him and decided to make a new pack, Niflheim. Our past was not a happy one, bearing scars and long forgotten memories. We still remember our ancestors by going to the MoonCave. We have lost so much, yet gained so many. I hope you understand the ways this pack have gone through. It was tough, rough, and horror filled. Another day in a fantasy it seems. Horror filled and unloved we were, and still are. Longer ago, we were used for dog fights. We were much larger then all the other dogs and wolf dogs there. We fought with courage, love, and happiness. These dogs have ruled too long. We became the champions and took the title of Man's best friend, well, we thought. They took us to a genetic,illegal,experimental station were they injected special talents into us. We were then born with the longest leaps and the loudest bark and things like that. We haven't forgotten that and we actually thank the humans for it. I, Cortez, was born with sharpest eyesight known to wolf kind. I have been through so much yet so little. I wish to carry on the pack and our magnificent blood line. I have found a love, a beautiful female, the wisp of the night. Atlanta was my perfect Juliet. I would never want to lose her or let her go.

Domain of the packs: Hunters
Code of Conduct: #1- No wolf is aloud to purposefully kill one another or themselves.
#2- King's and Queen's word is law
#3- Never disrespect or taunt your pack mates.
#4- Your mate is yours forever you can't just through him/her off into the street.
#5- Stealing is highly not tolerated and will either be punished or killed if we catch you, depending on your rank.
#6- All members will be cared for. In order Royals will be fed first, then deltas, then lead hunter, and so on
#7- Any rouge or loner will be brought to the Royal pair. No exceptions.
#8- Hunters will go out each day and bring back as much prey they can
#9- Spies are not aloud to go into another pack without permission of the King,
#10- Please no cursing, inappropriate behavior, or drama. Keep it to yourselves or pm someone about it.

Ranks of the pack: Rey and Reyna: King and Queen
Principe and Princesa: Prince and Princess
El Delta: Delta(next in line for throne after prince and princess)
Cazador de plomo: Lead hunter
Cazador: Hunters
Tambien: Scouts
El espia: Spies
Curador: Healer
Omegas: lowest rank
El cachorro: pups

Members who will follow you in this pack: Atlanta, Arreesha, Ryder, Cortez, Nova
King's name: Cortez Sierra
Queens name: Atlanta (sierra now i guess)

Royal den description: A huge cavern with lichen hanging over the top. It it in the far middle of the clearing. In it remains soft patches of grass, a bed of moss, and flowers poking out from the sandy ground. In the far corner is a small stream, surrounded with fresh prey. Surrounding the bed of moss are hawk and eagle feathers, making it warm and soft. The soft dirt makes pawsteps silenced. You are welcome to visit here whenever you like. The Rey does not hold meetings anywhere near this den, he holds them at a 10 foot ledge close to the Curador's den. It is usually silent in this den and the Rey can be found curled in his bed, watching the opening, or asleep.
Curador's den description: A small hollow tree den in the dead entrance of camp, the far left. It is actually quite large inside, having to hold all those wounded and sick. It is full of soft grass and leafy bedding, so the patients can stay comfortable. All the supplies are at the very back, and to get there you must enter at the side of a large rock and squeeze through. There is also a stream in the supplies room, along with a rabbit or two for a snack. The bed for the Curador is a soft mossy bedding full of soft daisies. You may come in anytime, if you need help or are checking on someone. In the night however, you are not aloud to disturb the Curador or any of the wolves in the den.

Other territories: OwlSong river: A deep, rushing river with plenty of voles and fish to spare. At night, you better watch out because there are large owls screeching overhead. never bring pups hear at night unless you are prepared for a huge fight. Many wolves come here to prove how strong or clever they are. Pups are scared of this place and never want to come. However old you are, this place is a nightmare. Many pups have been killed there but they have learned from the ones before them. They would never come here after the last pup, Raleigh, was killed.

Hunting meadow: A lush, green meadow full of many prey. Hunters always come here to hunt for the pack. They often catch many prey in only one day, bringing elk down left and right. They have been taught many ways and many skills on how to bring down anything as a pack or even independently. Many pups love to play here and apprentices like to practice their skills on small prey. It is used for hunting grounds and it very valued. All wolves go there sometime wether its to hunt, to play, to practice, or to find herbs.

The shadow swamp: A deep, dark, shadowy swamp full of alligators. So many wolves wander off here to prove that they are worthy of a higher rank. Their stubborness usually gets them killed. Only the most experienced, skilled wolves come here and survive. Is is forbidden for pups and apprentices, no matter what. Only if someone is chasing them or there is an emergency is when they would be able to use this as a shortcut. Nobody else except the Rey can go there. It is much too dangerous for anyone else and mildly forbidden.

The leaper's plummet: The largest waterfall ever known to the pack, it is 1,ooo,ooo ft tall. Brave yearling like to gloat and impress other wolves by trying it. They usually end up killed, or injured. At the top, you can find lots of salmon to spare and plenty of moose also. But where there's salmon and moose, there's also bears. Watch out in all ways, you can be pummeled by a bear, or plummet to your death down a waterfall. Many wolves have died here trying to prove their selves. With caution, one will soon prevail.

MoonCave: Where Curadors and Reys and Reynas can speak to their ancestors for help. Many wolves love to come up here to watch the lights touch the earth as their ancestors and loved ones speak to them from above. Anyone who misses someone they lost should come here and rejoice with their loved ones, and find comfort. Many wolves have come and and gone, and we all need to respect that by showing them our love. They are our ancestors, our older generation. They risked their lives for us, we should show much respect.

Alliances: None yet, hoping for Beinne.


Last edited by Law Enforcer Cortez on Sun Mar 31, 2013 2:51 am; edited 5 times in total (Reason for editing : spacing)
Law Enforcer Cortez
Law Enforcer Cortez

Posts : 76
Join date : 2013-03-05
Location : In a teacup

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Basilieus Siro Valtyr Sun Mar 31, 2013 2:19 am

I hope you know Ksoezyc wouldn't let Atlanta and Ryder leave. Also Areeahya and Nova have been killed for inactivity. Do you homeworks before m'friend. I expect you to change your Youra to a more wolf appropriate ones not forums ones. Add more to your pack deacription and history. Also add more territories.
Basilieus Siro Valtyr
Basilieus Siro Valtyr
Admin

Posts : 83
Join date : 2013-01-29

https://darkillusionreborn.forumotion.com

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Law Enforcer Cortez Sun Mar 31, 2013 2:29 am

Siro Atlanta and Ryder wanted to join my pack.
Law Enforcer Cortez
Law Enforcer Cortez

Posts : 76
Join date : 2013-03-05
Location : In a teacup

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Basilieus Siro Valtyr Sun Mar 31, 2013 10:22 am

Have you read the complet form, buddy? Since Atlanta and Ryder are already in a pack, you will need the King of that pack approval to leave the members go. Also, you need to add more at your Pack History, 'cause it says minimum 40 lines. You have 37. And try to find shorter names for the ranks 'cause since you will place the rank before your name there is a pretty good change that if you're a lead hunter or something else that whole name will e to long.
Basilieus Siro Valtyr
Basilieus Siro Valtyr
Admin

Posts : 83
Join date : 2013-01-29

https://darkillusionreborn.forumotion.com

Back to top Go down

We need ONE more pack! Empty Re: We need ONE more pack!

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum